connect
public void connect(int nodeID,
int metric,
Link l)
disconnect
public void disconnect(Link l)
forwardPacket
public final void forwardPacket(int nodeID,
Link l)
inspectTable
public void inspectTable()
processGraftingAck
public void processGraftingAck(int nodeID,
Link l)
processGraftingMessage
public void processGraftingMessage(int nodeID,
Link l)
processPruningMessage
public void processPruningMessage(int nodeID,
Link l)
processRoutingTableUpdate
public void processRoutingTableUpdate(Link l,
Vector entries)
sendGraftingMessage
public void sendGraftingMessage()
sendMulticastPackets
public void sendMulticastPackets()
sendPruningMessage
public void sendPruningMessage()
sendRoutingEntries
public void sendRoutingEntries(Link l)
startSending
public void startSending()
stopSending
public void stopSending()
suspend
public void suspend()
Legt den objekteigenen Thread und den eventuell existierenden Sender schlafen
- suspend in interface ArchitectureComponent