This class represents a player for audio files
This class represents a player for audio files. AFPlayer builds up connection to AF server and creates Audio Context.
~AFPlayer()
void play(const AudioFile& audata, const int device, const float delay, const int gain, const long length)
device - audio-device to play on
delay - time to wait
gain - loudness
length - play time
void initializeAC(const AudioFile& audata, const int device, const int gain)
device - audio-device to play on
gain - loudness
int findDefaultDevice(const uint32 channels, const uint32 freq)
freq - sampling rate
AEncodeType Au2AFEncodeType(FormatCode format)
char* _server
AFAudioConn* aud
AC ac
ATime t1
static int tries
static const int MAXTRIES
static const float BUFSIZE
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de