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Actor
class is used to get an abstraction of the
plain text commands so that the can be used via methods.Actor
instance.
sense_body
message was
was received.CommunicationChannel
instance.
Event
is the superclass of all events to be represented
during the game.BodyEvent
VisualEvent
Player
instance.
run()
from Thread
.
String
to the server
START
or PLAYING
VisualEvent
instance, extracts the information contained
and stores it in a list of ObjectPerception
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