Class OwnPlayerInfo

public class OwnPlayerInfo
extends PlayerInfo

Hier werden Attribute gespeichert, die nur den eigenen Spieler des jeweiligen Weltmodells betreffen.

Version:
2.0
Author:
Alexander Pacnik, Johannes Wechsler
Field Detail

viewModeQuality

private int viewModeQuality
Speichert die viewModeQuality eines Spielers; high=1, low=2.

viewModeRange

private int viewModeRange
Speichert die viewModeRange eines Spielers; narrow=1, normal=2 oder wide=3.

stamina

private double stamina
Speichert die Stamina eines Spielers.

effort

private double effort
Speichert den effort eines Spielers

amountOfSpeed

private double amountOfSpeed
Speichert den amountOfSpeed eines Speilers.

directionOfSpeed

private double directionOfSpeed
Speichert den directionOfSpeed eines Spielers.

headAngle

private double headAngle
Speichert den headAngle eines Spielers.

kickCount

private int kickCount
Speichert den kickCount.

dashCount

private int dashCount
Speichert den dashCount

turnCount

private int turnCount
Speichert den turnCount.

sayCount

private int sayCount
Speichert den sayCount.

turnNeckCount

private int turnNeckCount
Speichert den turnNeckCount.

catchCount

private int catchCount
Speicher den catchCount.

moveCount

private int moveCount
Speichert den moveCount.

changeViewCount

private int changeViewCount
Speichert den changeViemCount.

viewDirection

private double viewDirection
Speichert die viewDirection.

runDirection

private double runDirection
Speichert die runDirection.

catchBanTime

private int catchBanTime
Speichert die catchBanTime.

realViewDirection

private double realViewDirection
Speichert die realViewDirectio.

isPlayerOutside

private boolean isPlayerOutside
Speichert die isPlayerOutside.

isPlayerNearOutside

private boolean isPlayerNearOutside
Speichert die isPlayerNearOutside.

Constructor Detail

OwnPlayerInfo

public OwnPlayerInfo()
Setzt die Attribute auf die default Werte..