#VRML V2.0 utf8 #Beispiel 4: Weitere Sprachelemente von VRML WorldInfo { title "Seminar WS 98/99" info "Beispiel zur VRML-Grundlagen" } Background { skyColor [0 0 1, 0 0 0.6, 0 0 0.4, 0 0 0] skyAngle [0.0 1.5 3.14] } Viewpoint { orientation 0 0 1 0 description "Kamera 1" } Viewpoint { orientation 0 0 1 1.57 description "Kamera 2" } Viewpoint { orientation 0 1 0 0.89 description "Kamera 3" } Transform { translation 1 0 0 children [ DEF OWN_CONE Shape { appearance Appearance { material Material { diffuseColor .2 0 1 } } geometry Cone { } } Transform { translation 4 0 0 children [ Anchor { url "http://www.informatik.uni-mannheim.de/informatik/pi4/index.html" description "Zurück zur Hauptseite" children [ Shape { geometry Text { string "EXIT" } } ] } ] } Transform { translation -4 3 -1 rotation 1 1 0 1.57 children [ USE OWN_CONE ] } ] }